Angles of Reflection Feature: What is a Projection Screen, Anyway?
March 1st, 2011

Angles of Reflection is a series of articles written by Da-Lite which reviews the best practices for designing and specifying visual displays coupled with application basics for today's challenging system designs.
In January, Adam Teevan wrote an article that revisits some of the basics of projection, by addressing the fundamental concept of the projection screen. In this article, Adam discusses:
- The necessity of projection screens
- Wading through the wide array of screen surfaces
- Factors that influence difference between screen surfaces
- Identifying differences between screen surfaces to the casual user
Here's a summary of this issue of Angles of Reflection:
The fundamental purpose of a projection screen is to support the viewing of projected images. This is not the full answer, obviously, but it is at the root of every discussion we are likely to have on the topic of screens. Expanding on this foundation, the following questions and answers in this document will help us reach a more complete answer.
« View All Posts
« Back



COMMENTS
Submit a Comment